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UTEP: Ad Design, Grapics, and Layout

COMM 3332 - Spring 2010

© Steve Lama 2010
Any use without permission is a violation of copyright law.

INSTRUCTOR:

Steve Lama
www.stevelama.com
slama@miners.utep.edu
slama@utep.edu
slamprod@aol.com
(915) 747-6489

0


The following class out-line is subject to changes and modifications as necessary.
Any changes will be given with minimum one week notice.

This class is designed to give students a better understanding of what is involved with the “production” of printed materials with in the communication industry. An introduction into the methods and tools used to create printed advertising, marketing, and other printed communication pieces used by different media and businesses. Each student will be introduced to the Macintosh computer as a “production” tool including an INTRODUCTION to the use of Illustrator, Photoshop, and a brief discussion of InDesign and Dreamweaver. We will also cover such topics as typography, photography, use of color, and many other design elements as the class progresses. Time permitted, we will extend our discussion into the area of web design requirements. This course is designed to be an INTRODUCTION to the various aspects of designing material for the printmedia. Upon completion of this class, the student will be able to communicate at a base level within the industry.

Because we meet once a week for lecture, and once a week for lab, both meeting are each 3 hours. If you miss a lecture or lab, it's the same as missing a week of "class". For this reason, it's important that you attend the lectures and labs every week. Attendance will be taken for both lecture and lab; therefore, you need to arrive on-time to be counted present.


TEXTBOOK(S):

Required:

  • • The Designer's Desktop Manual by Jason Simmons
    ISBN #978-1-60061-017-2
    • Notes on Graphic Design and Visual Communication by Greg Berryman
    ISBN #1-56052-044-2
    • Design Basics Index: a graphic designer’s guide to designing effective compositions, selecting dynamic components & developing creative concepts by Jim Krause Publisher
    ISBN #978-1-58180-501-7

Optional:

  • Digital Foundations: Intro to Media Design (with the Adobe Creative Suite)
    by Xtine Burrough & Michael Mandiberg

    • Getting it Printed 4th edition by Mark Beach, Ph.D. & Eric Kenly, M.S.
    • The Official Adobe Print Publishing Guide 2nd edition by Brian P. Lawler Publisher
    • Using Adobe InDesign CS2, Photoshop CS2, and Illustrator CS2
    by Chris Botello and Elizabeth Eisner Reding
    • A Guide to Graphic Print Production by Johansson, Lundberg, Ryberg

Additional Reading Material:

  • • Graphic Design Cookbook by Leonard Koren & R. Wippo Meckler (the book I showed in lab)
  • • The Non-Designer’s Design Book (first or second edition) by Robin Williams
  • • The Non-Designers Scan and Print Book by Robin Williams
  • • Production for Graphic Designers 3rd. edition by Alan Pipes
  • • Great Production by Design by Constance J. Sidles
  • • Redesigning Print for the Web by Rd. Mario R. Garcia (Hyde Books)
  • • Introduction to Computer Graphics by Gregg Berryman

COURSE MATERIAL NEEDED:

Required Materials: You will need some type of device to transfer your files between labs/computers while working on your assignments. You will need a USB flash drive (also called Jump Drives). These come in different capacities and at a minimum, a 1-2 GIG is suggested. If finances permit, purchase anything up to a 16 Gig. You will also need to purchase any other materials necessary to complete assignments. Depending on how and where you print your assignments will affect how much assignment printing costs. Assignments may require mounting onto black presentation boards for class presentations as necessary. Additionally, this is a MAC class. We will be working on Macs in the lab for ALL assignments. The advertising field and graphics field is a Mac platform and therefore, all labs and projects will be done on a Mac. If you choose to work on a Windows platform, you will have to do so on your own and without assistance as the graphics industry is almost exclusively Mac based. On of my main goals with this class is to ensure you have adequate exposure to the MAC plat form as the Graphics industry is essentially all Mac based. The amount of Windows based design studios, graphics departments, or Advertising agencies is extremely small.

By the end of the semester, you will be required to turn in a FINAL CD/DVD of all your projects and their support files along with an index sheet that contains small, thumbnails of all the pieces on the cd(s).


OBJECTIVES:

Upon completion of this class, the student will be able to:

  • Distinguish BASIC differences in type
  • Understand the difference between graphics (Vector artwork) and photographs (Raster images)
  • Understand the differences between the programs used to create or manipulate these files
  • Design basic stages of design, their role, and importance
  • Have a basic understanding of how the computer has been integrated into Graphic Design and Layout
  • Define as well as understand basic terms used in the print media
  • Be introduced to “basic” computer and electronic terms, elements, and changes
Have a better understanding of what it takes to create even the simplest of printed ad pieces

COURSE EVALUATION:

Assignments: = 600 points (60%)
Exams: = 200 points (20%)
Lab practicum: = 150 points (15%)
Attendance/Quizzes: 50 points (5%)

A = 900+ points
B = 800 - 899 points
C = 700 - 799 points
D = 600 - 699 points
F= 0-599 points
I = may be penalized up to %20 and is your RESPONSIBILITY to complete!
Extra credit = Options to be given at a later date which may include optional field trips and unanounced pop-quizzes.


COURSE POLICIES:

Students are EXPECTED to attend ALL classes and to arrive ON TIME! Students are required to read any textbook assignments ahead of class in order to discuss the material at hand. Unannounced pop quizzes may be given if participation begins to slack or in the event students continually come to class late. Exams may ONLY be made-up if PRIOR arrangements (more than 48 hours) are made and provided that extreme circumstances exist. Students should schedule there off campus events like Doctor appointments, car maintenance, and any other personal business around class times as these will not be considered valid excuses for missing class, quizzes, or turning in due material.

Our scheduled lab time is only for class work; a student using computers for any other purpose during our scheduled lab time will be asked to leave the lab. Students are responsible for their own performance in this class as well as the completion of their assignments. Students who are not progressing satisfactory and wish to drop the class, must follow the official college guidelines in obtaining a “W” for their final grade. If you end up taking an “I” for the class, it is YOUR RESPONSIBILITY to prepare all the proper paperwork as well as complete the material required and file any remaining paperwork. I will not track you down and finish what you did not complete. If you fail to take care of the proper material, an “I” will eventually default to an “F.”

Late work NOT be accepted. You will be given ONE (1) freebee. After that one exception, late assignments will only be accepted for critique but will not be graded.

The use of Cellular phones (or any other digital communication device) WILL NOT be permitted during ANY EXAM. Use of cell phones during class time will be permitted if prior arrangements have been made. If a phone is used, class will stop until the phone call is completed.


COURSE ASSIGNMENTS:

Below are page references from the book "Design Basics Index" for reference for the assignments if you need some assistance and inspiration. The entire book is a good source of inspiration so I'd suggest not limiting your reading of the book to the pages I've "highlighted" below.

Project
Project - Description
Pages

A

Drawing a shape
124-151
B
Cropping a photo
188-203
C
Filling text with an image or pattern
230-269
D
Creating a logo
154-169, 221
E
Developing a Business card, Envelope, and Letterhead
98-103
   
   

Your projects will be due May 11, 2010 at the start of class,
that's 4:30 pm NOT 5:00, or 6:00, or 7:00.
You will need to burn all your projects to a final CD/DVD and include a color copy (on letter size paper) of EACH project all plcaed in a sheet protector and the CD/DVD in a sleeve in the same sheet protector.


COMM 3332 Ad Design, Graphics & Layout Spring 2010

Project 1

Create a logo for a company, then using the this logo, develop a business card, letterhead, and envelop

Project 2

Create a sales sheet

Project 3

Create a brochure or direct mail piece

Project 4

Create a newsletter
OR
Create a magazine or book cover

Project 5

Create a poster
OR
Create a CD/DVD cover, insert, and disk label
OR
Create a package


MUST include a minimum of one each (for a total of 5) of the following “technical” skills/exercises in ANY one (or more) of the above projects to demonstrate your profeciency with the programs:

  • 1. A drawn map
  • 2. A photo that has been cropped into three different pieces (alternate images)
  • 3. Text used as a mask over an image or pattern
  • 4. A shape used as a mask over an image or pattern
  • 5. A clipped item (photo) on a colored background (Bell pepper as an example)

Extra Credit:

You may do the below project(s) for extra credit but it will only be accepted if you have completed ALL the above projects.

  1. Create a “homepage” design that could be used on the internet
  2. Create additional sales sheets and direct mail pieces
  3. Create a billboard to go with any of the above projects

EXAM 1: We will start at 5:00 pm not 4:30 pm

Class lecture/notes (through Feb. 9th, stopped at copyright which is NOT included)
Ch. 1 (blue) from The Designer's DesktopManual
P. 2, 3, 20, & 21 from Notes on Graphics Design and Visual Communication


EXAM 2:

Class lecture/notes
Ch. 2 (red) from The Designer's DesktopManual
P. 22 - 31 from Notes on Graphics Design and Visual Communication

P. 230 - 267 Design Basic Index (for extra clarification of type)


EXAM 3:

Class lecture/notes
Ch. 3 (green) and 4 (yellow) from The Designer's DesktopManual
P. 6 - 7 & 32 - 35 from Notes on Graphics Design and Visual Communication


EXAM 4:

Class lecture/notes
Ch. 5 (purple) and 6 (magenta) from The Designer's DesktopManual
P. 8 - 19 & 38 - 43 from Notes on Graphics Design and Visual Communication


Calendar of topics:
Updated May 2, 2010

Tentative Class schedule for COMM 3332: Spring 2010

Jan.

19

Lecture

Intro to class (to slide 36)

21

Lab

Intro to the Mac and Illustrator

26

Lecture

(to slide 96)

28

Lab

Illustrator contd.

Feb.

2

Lecture

(to slide 123)

4

Lab

Illustrator contd.

9

Lecture

(to slide 124)

11

Lab

Intro to Photoshop

16

Lecture

(to slide 179)

18

Lab

Photoshop contd.

23

Lecture

(Critiqued Logo ideas)

25

Lab

Photoshop contd.

March

2

Lecture

(Review - up to slide 128)

4

Lab

Open Lab

9

Lecture

EXAM 1 @ 5:00 pm

11

Lab

Open Lab

March 15-19 Spring Break…NO CLASSES

23

Lecture

(to slide ???)

25

Lab

Open Lab

30

Lecture

EXAM 2

April

1

Lab

Open Lab

6

Lecture

(to slide ???)

8

Lab

Open Lab

13

Lecture

EXAM 3

15

Lab

Open Lab

20

Lecture

Bring one project printed and bring
3 review questions with enough copies to pass out in class

22

Lab

Paydirt Print Shop Tour @ 4:30

27

Lecture

EXAM 4

29

Lab

Open Lab

May

4

Lecture

EXAM 4

6

Lab

Lab Practicum

11

4:00 - 6:45

FINAL Projects Due and final in-class project

 

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